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Tae Kim
< Faceless Gamers > -
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Solo exhibitions include < Faceless Gamers >, Kristin Hjellegjerde Gallery, London, UK (2022); Black Cow, Mythtake Museum, Gapyeong (2021); Player Like You, The Cheong-ju Art Studio, Cheong-ju (2021); Moist Touch of Ping, Gallery DOS, Seoul (2020); Compulsive Hyperlink, Art Space ‘Plasque’, Seoul (2019); Perpetual Interchange, Inyoung Gallery, Seoul (2019); Indecipherable skin, Just365projectspace, Seoul (2017);Living Templates, Gallery DOS, Seoul (2014); The Revived 12 Gods, Year 2013, Topohaus, Seoul (2013); Division/Divinity, Insa Art Center, Seoul (2011)
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Group exhibitions include Legends, Kristin Hjellegjerde Gallery, London, UK (2021); On Tact, Tae Kim Jin-Hee Park Duo show, K.O.N.G. Gallery, Seoul, Korea (2021); B-side, onewwall, Seoul, Korea (2020); Pig, Woljeon Museum of Art, Icheon, Korea (2019); Forgotten self-portrait/ 잊혀진자화상, La Pomme Museum, Cheongju, Korea (2018); Non Plus Ultra, Dongduk Art Gallery, Seoul, Korea (2017); Ethereal Sighting, Duo Exhibition With Serin Park, Alternative Space Noon, Suwon, Korea (2017); New Drawing project, Chang Ucchin Museum of Art, Yangju, Korea (2017); FBA Futures 2017, Mall Galleries, London, UK (2017); Rising Stars 2016, New Ashgate Gallery, Farnham, UK (2016).
Highlights and collections
Tae Kim was the Winner of Ha Dong Chul Memorial Foundation Awards in 2009 and was selected for Jerwood Drawing Prize in 2016 as well as for SOMA Drawing museum artist list in 2018. Tae Kim's work is held in prominent public collections including 서울시 미술관 박물관과 소장 (Seoul Museum of Art// Museum department) .
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As a self-described digital native, Kim has long used avatars to create different versions of herself in order to interact with others within the virtual realm, often forming lasting friendships. She cites her participation in the cyber funeral of a player who passed while playing an online game in 2007 as a turning point of her artistic practice when she began to question ‘the relationship between the body and the hyperlinked soul.’ Rather than positioning real and digital personas in opposition, she began to imagine an organic, harmonious fusion of these different states of being, a kind of spiritual meeting in a fluid space freed from geographical, social and cultural boundaries.
Her hybrid, deity-like figures visualise this juncture. Although they are otherworldly in appearance, they are not painterly representations of smooth-skinned, idealised virtual avatars. Instead, Kim employs fluid, layered brushstrokes to create a sense of movement, depth and chaos. ‘The smooth skin of the character I meet is too limited to contain the various absurdities, violence, and various human conflicts that occur from moment to moment,’ she says. ‘However, even in a virtual paradise, they make the mistake of repeating the behaviours taught in a competitive and political society.’ As such, her characters’ skin appears translucent, painted with lines and forms that hint at not just their bodily existence, but also their ability to experience pain and emotion. In one painting, for example, a disembodied hand reaches up from the bottom of the canvas to press a finger into the character’s chest, staining their skin red and evoking the appearance of blood. Meanwhile, several of the other works depict digital symbols or Korean text in the figures’ eyes, referencing modes of online communication while also drawing on the notion of the eye as a gateway to the soul.
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Adding a further layer of physicality, each of the portraits is painted onto different types of silk using techniques employed in ancient Joseon dynasty portrait paintings, which were mainly commissioned by aristocrats and royalty to illustrate their status, wealth and intelligence. The process begins by applying pigment onto the underside of fabric which seeps through to the surface, harnessing the intrinsic translucency of the silk and softening the intensity of the colour. The image is then carefully rendered on the frontside of the fabric, through a slow, delicate build up of layers. While Kim typically dyes the silk to her desired base colour, some of the fabric comes from traditional Korean clothing with its woven patterning still visible in the finished work. This, once again, connotes a strong bodily presence while also referring back to the history of Joseon portraiture. By drawing on this tradition, Kim not only elevates hybrid digital experiences as part of a historically important cultural shift but also questions perceived social hierarchies, the value of an image and issues of ownership.
Kim describes her compulsion to paint these portraits as an act of ‘possession’ in the sense that she craves a deeper connection or sense of intimacy, but also referring to our wider human desire to own and accumulate objects and people. To accompany the paintings, she has, for the first time, created a series of sculptural works from porcelain, playfully entitled Possession Merch. These were inspired by the artist’s research into porcelain dolls, which were traditionally made as companions for children much like avatars act as surrogates in the modern digital world. The materiality of porcelain mirrors the translucency and luminosity of the paintings, but also offers a greater sense of tangibility. These are objects that can be picked up and held in your hands, but at the same time, they possess an almost talismanic quality in the sense that they represent real-life individuals, suspended in a metamorphic state between their corporeal, spiritual and digital existence.
In this sense, <Faceless Gamers> serves as a powerful record of a specific time in history in which we are grappling with our understanding of not only shifting identities, but also new forms of creativity and expression.
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Enquire
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Tae Kim, Faceless Gamer-'DS INDUSTRY-you you you', 2021
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Tae Kim, Faceless Gamer - 야식은 피자 / 닉네임 중복 많네 duo, 2021
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Tae Kim, Faceless Gamer -YASUO ALWAYS DIE , 2021
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Tae Kim, Faceless Gamer- 귀욘채훈-귀욤채응, 2021
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Tae Kim, Faceless Gamer- IloveyouImissyou, 2021
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Tae Kim, Faceless Gamer- 감자싸이클론, 2021
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Tae Kim, Faceless Gamer- 당신의인성, 2021
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Tae Kim, Faceless Gamer- 뮤미1, 2021
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Tae Kim, Faceless Gamer- 예쁜겅듀, 2021
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Tae Kim, Faceless Gamer-'caligo E, 2021
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Tae Kim, Faceless Gamer-'DS INDUSTRY-all chat'
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Tae Kim, Faceless Gamer-'DS INDUSTRY-angry sheltered plant'', 2021
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Tae Kim, Faceless Gamer-'tnqkr please', 2021
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Tae Kim, Faceless Gamer-GZlGUCCIl, 2021
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Tae Kim, Faceless Gamer-lIllIlIlllIIIlIl, 2021
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Tae Kim, Faceless Gamer-NalBom, 2021
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Tae Kim: < Faceless Gamers >
Past viewing_room